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Credits
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Starlight Re:Volver - Pahdo Labs (TBA) - Sound Design, Dialogue Editing, and Implementation
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Gold Lining - Sondering Studio (TBA) - Sound Design and Implementation
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Eternights - Studio Sai (2023) - Technical Sound Design, Sound Design
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Cave Guessers - Acureus (2022) - Original Soundtrack, Sound Design
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Call of Duty: Vangaurd Zombies - Sledgehammer Games (2022) - Music Editing
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Marvel's Spider-Man 2 - Insomniac Games (2023) - Music Implementation
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Marvel's Spider-Man: Remastered - Insomniac Games (2022) - Music Editing, Music QA
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UNCHARTED: Legacy of Thieves Collection for PC - Naughty Dog (2022) - Music/Audio QA
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Ice Scream 4: Rod's Factory - Keplarians (2021) - Sound Design
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Alto - University of Utah School of Medicine (2021) - Sound Design, Original Soundtrack
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Greedy Goblin - Loot 'n Scoot Studios (2021) - Sound Design, Original Soundtrack
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Polaris Postal Service (2021) - Sound Design, Audio Implementation, Additional Music
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Dawn of the Falkonir - Fowl Play Studios (2021) - Sound Design, Dialogue Editing
About Me

I am a music designer and composer in London passionate about creating adaptive soundtracks for games. I love to create fun, weird, and emotive music with tons of organic sounds and instruments, but I'm also super into putting together some classic orchestral music or anything in between!
I’m passionate about creating engaging interactive soundtracks that tightly react to gameplay while delivering a strong and cohesive musical experience that supports the narrative. I enjoy setting up systems in middleware like Wwise and FMOD as well as scripting in Unity C# and Unreal Blueprints and MetaSounds. I am very comfortable with creative and resourceful music editing for interactives.
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Contact Me
Want to tell me about your project, talk about game audio, or anything else? Let me know below!
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I look forward to hearing from you





